Thursday, 6 December 2012

Sword Art Online, Episodes 1-7: Aincrad Arc, Part 1

Remember what I said a couple posts back, about how From the New World was the only show this season I was interested in? Yeah, that was a complete lie. Sure, I didn't realize at the time I'd (potentially) end up watching more things than I thought, and this is technically from last season, but still...

Summary
In 2022, the Nerve Gear, the first virtual reality console, has been developed, and ten thousand lucky gamers have managed to get their hands on the limited first-run copies of its first MMO, Sword Art Online, a.k.a. SAO. But things don’t go as expected when nobody can log out. Everyone is suddenly transported to the starting area, where a hooded figure appears and identifies himself as Kayaba Akihiko, the creator of the Nerve Gear and SAO. He deliberately made it so they can’t log out; the only way to escape is to clear all 100 floors and beat the game. Forget about someone on the outside taking off your Nerve Gear – trying will make it send a microwave signal to fry your brain. Over 200 people have already died this way, and now that news organizations have picked up on it there’s little risk of anyone else trying. And try not to die in the game – if you do, you’ll die for real. He’s also given everyone a mirror that, once used, changes them to their true appearance. He gives no reason for his actions apart for a desire to mess around with a world he created.

A player named Kirito vows to do anything he can to survive and tries his best to go it solo, but never succeeds in keeping to himself. When he joins an expedition to take down the first floor boss he feels guilty about thinking only of himself after another player sacrifices himself during the fight, and teams up with another player named Asuna to defeat the boss. Later, he falls in with a guild called the Black Cats, who are friends in real life. He is reluctant to try and fit in with them, even hiding his real level, but envies them their camaraderie, and in spite of himself he starts to care about Sachi, the only girl and most timid member, after she confides to him her fear of dying. After everyone else dies because of a failed dungeon raid, he blames himself and eventually manages to get an item that can revive a player. So long as it’s used within ten seconds of them dying. Frustrated, he gives it to Klein, a player he met on the first day. Back at the inn, he receives a message Sachi arranged to be sent to him on Christmas Eve in case she died. She admits she saw his real level once and couldn’t figure out why he was hiding it, but still genuinely thanks him for being supportive and encourages him to keep on living.

Even though players will die in real life if they are killed in the game, there are those who are willing to attack others. When Kirito helps a girl named Silica get a crystal to revive her pet dragon, he was ostensibly just using her to lure out a group of player killers she’d been adventuring with, whom he easily defeats and captures, being of a much higher level than them. However, he admits that she reminds him of his sister, who promised their grandfather she’d work twice as hard at kendo after Kirito quit, which he feels guilty about.

When two players are unexpectedly murdered in a town, where attacking another player should be impossible, Kirito and Asuna team up to solve the mystery. It turns out both players actually faked their deaths to try and lure out whoever murdered their guild leader. The culprit turns out to be her second-in-command and in-game husband, who reveals that he was also her husband in real life and resented her change from a passive housewife to a confident, outgoing guild leader. After leaving him to his old guildmates, Kirito and Asuna awkwardly dance around the development of their own relationship.

When Kirito asks a player named Lisbeth, who runs a smithing shop, for a new sword, he breaks her best one when testing it against his current sword. However, there’s another, probably stronger sword she can make for him, but they need to go to another floor to get the necessary crystal, and since he needs a smith with him for that she tags along. While Kirito fights the dragon guarding the crystal, Lisbeth steps out from hiding and gets the dragon’s attention, causing her to fall into a pit. Kirito jumps in to save her, and they end up spending the night there. In the morning they find the crystal in the hole, but then they realize it’s the (nocturnal) dragon’s lair. They manage to get out after it returns, and Lisbeth, who’s developed a crush on Kirito, refuses payment after she’s made the sword, on the condition that she become his exclusive smith. Asuna, also a client, stops in to find out where Lisbeth has been, and the latter gets upset and runs outside after seeing the former two argue and realizing they’re Not-A-Couple. She gets over it.

Thoughts
Sometimes you do commentary on a bunch of episodes at once because you’re trying to catch up on something, other times it’s because you can’t think of much to say about individual episodes or smaller chunks. SAO is the latter (well, it’s actually a bit of both, but I tried doing write-ups about fewer episodes without much luck, so mostly to have enough to say). That’s because there isn’t much story progression after the first two episodes. Episode three definitely has strong thematic resonance, reminding the viewer of the omnipresent threat of death as well as giving some character development for Kirito, but afterwards the story takes a back seat to largely self-contained episodes focused on building up the world and society of SAO.

This is actually fairly interesting and does a good job of showing how the players have adapted to being trapped in the game and formed something of a society, complete with its own social conventions and taboos (it’s considered rude to ask about real life or a player’s level), a rudimentary economy with people using the craft skills to run businesses or becoming information brokers – both particularly important given the need for top-quality gear and reliable information in order to survive and no other way to find out anything – and even a seedy underside of disreputable types, namely player-killers. It’s all brought up, but the thing is none of it is ever explored in any real depth so far. Some of it works just fine as flavor – crafting skills are nothing new in MMOs, so some kind of economy around them would exist anyway, while the taboo on asking about levels or real life isn’t crucial to the story but is a nice touch that shows a collective consciousness that everyone’s trapped in a game. Others, however, seem like they deserve a little more attention. For one thing, until now it’s never really brought up what makes player-killers tick, or why there’s enough of them to form gangs. Sometimes it appears to be traditional reasons like resenting another player and/or wanting some of their shiny equipment, as in episode 4, where Rosalia and her gang were ultimately just bandits. She does bring up an interesting point – nobody actually knows for certain that anyone who is killed really dies. After all, they only have the word of one person, whose reliability (and sanity) is most definitely up for debate. So if you decide that there’s no reason to believe what Kayaba – or whoever it may been, because there’s no proof of that either – said, and choose to believe that those killed are simply logged out, I guess PKing would have some appeal when in this scenario it has the observably true benefit of the target player being unable to respawn pissed-off and seeking bloody revenge. Still though, it’s one thing to PK when you’re ultimately just being an asshole and quite another to do so when, for all you know, you might actually be killing someone. The news reports make things a lot more convincing, though I supposed you could falsify those if you have the technical know-how to be the mastermind behind a virtual world and really wanted to, though it’s probably a lot less work to just make it true in the first place – then you can just pull up actual news reports. Granted, some peoples’ sanity has probably deteriorated from that whole ‘trapped in a game for two years’ thing, as is seemingly the case with the Laughing Coffins, but that doesn’t cover everyone – Rosalia and her cronies seem to be completely sane. It just feels like it would take a certain je ne sais quoi to actually do something like that, especially if you’re otherwise sane, and it’s never really brought up.

Plus, there’s that whole ‘frontliners’ thing that’s never shown up except for that one time at the start of episode 5. Only Kirito got very far as a beta tester, and he only got to level 8, so very quickly everyone is in new territory, risking their lives fighting new monsters with unknown abilities, and it’s barely seen. Is it just me, or does that sound more interesting than Kirito going off getting into random hijinks and building up a pseudo-harem?  It’s not that what we get is bad – showing how everyone adapts to living in a game is done well enough to make it interesting and allows the setting to be more than just a backdrop, and episodes 5 and 6 in particular cover a number of things well (Kirito and Asuna’s developing relationship, the existence of player killers, and the theme of how games, especially those like MMOs that allow high levels of social interaction, can change someone for good or bad). It’s really only episodes 4 and 7 that stand out as lackluster since aside from a few minor things (I’m sure Kirito’s new sword will be important later) they otherwise show us nothing about Kirito’s character we don’t already know (apart from that tidbit about his sister, which would hardly have been difficult to work in somewhere else) and the girls aren’t well-developed or interesting. And fall for him far too easily, but that’s standard harem logic. Thankfully, the girl who’s so far been pretty clearly telegraphed as the eventual ‘winner’ does seem to have more going for her – a good thing since she shows up much more regularly – but I can’t think of anything specific I want to say about Asuna right now. The frontliners sound much more crucial than generic harem ‘introduce the next girl’ episodes and like something that deserves more attention than they’ve gotten. Of course, one of the things about commenting on the first handful of episodes when the show’s nearly finished is that some of this, like the absence of episodes focused on the frontliners, feel like they might turn out to be disingenuous when those things could come up even in the next few episodes, but that just might be the frame of mind I’m approaching this from.

Fortunately, despite some harem trappings, Kirito is hardly the typical bland male protagonist. For one, he clearly comes off as anti-social – not in a bad way, just in the sense that he’s not comfortable dealing with others. He balks at Klein’s invitation to introduce him to some friends, and never really tries to integrate himself into the Black Cats, keeping himself at a distance and envying them their collective friendship rather than trying to become part of it, consistently preferring to remain a solo player even on the front lines. But like a certain other Black Swordsman, he cares about others a lot more than he prefers to let on. Despite his early declaration that he’ll do anything he can to survive he’s consistently more compassionate and helpful than he seems to admit to, helping and caring about those he barely knows, at least those who are cute girls (but he does also ask Klein to come with him after they find out they’re trapped), and willingly gets involved in situations he has no need to. He consistently feels a sense of responsibility for others and his own actions, even blaming himself perhaps too harshly at times if things go wrong (it’s debatable whether the Black Cats is his fault or just an overall bad decision on the part of the group; if nothing else it’s not his fault the guild leader committed suicide after finding out his friends were dead), and goes to some length to try and atone for what happened or ensure it doesn’t happen again, even taking it to the point of objecting to a plan to let a floor boss kill computer-generated NPCs (which, unlike players, can respawn) while the players take it down. There may be elements of harem in the show, but the male lead is hardly generic, which is a good thing because he easily could’ve been. For one thing, as a player he’s basically invincible when he’s away from the front lines – his level is high enough that he can afford to stand there and let Rosalia’s goons hit him because his natural regeneration heals more HP than they can do damage. This is more than likely not the case on the front lines, but since he’s rarely shown there, just in places where he’s stronger than everyone, it’d make him pretty damn boring if he didn’t have a well-developed personality to make up for it.

Overall, not a bad show. It’s at least nice to look at, even though the visuals fall into the typical pseudo-Medieval European look common in fantasy anime. There haven’t been any surprises so far, and the harem side-plot doesn’t add anything to the show, potentially even taking the focus away from some of the more interesting elements, but still quite watchable.

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