Wednesday, 23 May 2012

Anime Thoughts: Leiji Matsumoto's Ozma

Summary
In a post-apocalyptic future where the Earth has become a desert, humanity is divided into the genetically-engineered Ideal Children of Theseus, who reproduce through cloning, and the Natura, who do things the old-fashioned way.

While out in the wastes one day, a young Natura named Sam spots a girl being pursued by sand-ships from Theseus. Like most young male protagonists in this type of story, he wastes no time with trifles like not knowing what the situation is and dives in to rescue the girl, whose name is Maya. During the pursuit everyone suddenly spots the legendary sand whale Ozma, whom Sam’s older brother Dick vowed to capture, only to disappear when he set out to hunt it.

Teaming up with his childhood friend Mimay and a group of sand pirates, Sam agrees to help Maya, who is also seeking Ozma. Pursued by the mysterious Captain Gido of Theseus, they head out into the desert aboard their ship, the Bardanos, to find the great whale, which holds the key to the truth about Maya and, perhaps, a brighter future for Earth.

Thoughts
Despite having a renowned anime and manga creator like Leiji Matsumoto attached to it, Ozma is a thoroughly unremarkable work. It’s a basic post-apocalyptic story about human folly and the need to protect the environment that deals with its themes in a cursory manner, opting to focus more on the pursuit of the Bardanos by Theseus. This is actually kind of interesting, because the civilizations in this setting has developed technology that allows ships to travel both over and under the sand as if it were an ocean, leading to a number of submarine vs. submarine and submarine vs. cruiser style confrontations, only in the desert, and with more obstacles (in the form of outcrops and rock columns) to contend with. But, while interesting, it’s still only a novelty that comes at the expense of things that could have made the show stand out. As a result the story is a basic ‘race to beat the bad guys to the MacGuffin’. There are a few twists, but you’ll either see them coming a mile away, or they’re so generic you probably won’t care. The setting doesn’t stand out at all. possessing nothing to distinguish it from every other post-apocalyptic setting out there. Even its signature element, Ozma, isn’t utilized very well, with no hints or element of mystery built up around it to hook the viewer.

Of course, a generic setting and story can be excused by interesting characters. This doesn’t have any. Sam’s more or less a blank slate who does what the plot requires, Mimay’s the spunky childhood friend who exists to give him the proverbial kick-in-the-ass when he’s down and glare jealously whenever he gets too friendly with Maya, who’s the stock-standard ‘Girl With a Mysterious Past’. The crew of the Bardanos get basically zero characterization, which could be forgiven in a six-episode series where space for more important things like the plot and the main characters is at a premium, but even Captain Bainas – Dick’s former girlfriend and presumably something of an adoptive big sister to Sam and Mimay (which is mostly speculation on my part because the pasts of these characters aren’t explored at all) – isn’t given much. The villains are just as bad, and while they are shown to be doing a particular thing that is quite despicable, they otherwise suffer from a lack of menace or anything that makes them a credible threat beyond having superior numbers.

Visually, it’s the same story. Hope you like indistinguishable desert landscapes, because you’ll get a lot of them here. And again, that would be fine if there’s something else interesting to look at, but the sand ships have generic designs that could easily pass for naval or space ships in a different setting (which, to be fair, is probably the point), and the villains have an equally bland military appearance, complete with mooks wearing face-concealing visors. The sand pirates get a little more flavor in their designs and look like they might actually be an interesting bunch to base a show around, but that’s really it. If you’re even passingly familiar with Matsumoto’s other work (which is all I am), many of the designs of the main characters will also be recognizable.

If you’re a devoted fan of Matsumoto’s work or if you have two-and-a-half hours to kill and nothing better to do it’s probably worth a watch; otherwise don’t bother. It isn’t bad, just forgettable.

Final Score: 5/10

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